Thursday, May 31, 2012

Project 6



Pattern 1 was made with PoiZone, it has a 75% 25% mix of Osc A and B, there is no noise. Osc A has a saw shape, ring and sync are both off, and a 61% pulse width. Osc B has a pulse shape, a 48% pulse width,  pitch is set at -17 sem, and detune is at 0 cnt. The filter is a low-pass and has 55% cutoff, 18% resonance, no keyboard tracking, and no velocity tracking. The delay goes like this: the delay time left is 4 x/16, the delay time right is also 4 x/16, feedback is at 50%, modulation depth is 31%, lo-cut off, hi-cut is at 100%, and the wetness is at 51%. For the chorus- depth is at 50%, rate is 2 Hz, and wetness is 40%. The trance gate is off but the arpeggiator is down with a range of 3 and  tmp sync of 1/16.The notes go like this: A4, C4, F4, and D4 (each is one measure long).

Pattern 2 is the main drum part. Every 4 rectangles there is a kick drum, the first of which is on the first rectangle, on the third and eleventh rectangles there is a high hat, and on the seventh and fifteenth rectangles there is a snare. Pattern 2 (the main drum part) is repeated until measure 4 when Pattern 3 (the alternate drum part) comes in for one measure.

Pattern 3 is different than pattern 2 in that there is an extra kick drum on the sixteenth (and last) rectangle and there are two rapid snare drums on rectangles 7 and 8 as well as 14 and 16.

That brings me to Pattern 4, also made with PoiZone, it has a 70% 30% mix of Osc A and B, there is, again, no noise. Osc A has a pulse shape, ring and sync are both on, and a 76% pulse width. Osc B has a pulse shape, a 46% pulse width, pitch is set at -24 sem, and detune is at 6 cnt. The filter is a low-pass and has a 52% cutoff, 31% resonance, 9% keyboard tracking, and no velocity tracking.  The delay is as follows: the delay time left is 3 x/16, the delay time right is 4 x/16, feedback is at 28%, modulation depth is at 30%, lo-cut is off, hi-cut is at 100% and wetness is 49%. For the chorus- depth is at 50%, rate is 2 Hz, and wetness is 41%. The trance gate is off again but this time the arpeggiator is off as well. The notes are: A4, A4, A4, C5, C5, C5, F5, F5, F5, (for the groups of three of the same note- the first is long, the second is kinda short and the third is short.) D5, and E5, D5 (for these three notes the first D5 is long, then the E5 and second D5 are medium.).

Tuesday, May 29, 2012

Project 5

This project was saved on my flash drive with only a few things left to do before it was completed and ready to post. Unfortunately I lost that flash drive and have been unable to find it, if it was up to me I would have it back this instant because I really liked my Project 5 and I also have a bunch of other important stuff on that flash drive.

Thursday, May 10, 2012

Project 4--Проект 4

I began with a guitar part slightly longer than one measure that I then put into the playlist and fixed so that it would loop at the end of my notes so as not to have dead space. I put the Fruity Filter into the mixer, I had it set to x2 to make it more powerful and I messed around with the controls until I found what I liked (I cannot describe exactly what I did but I made automation clips for the Cutoff Frequency and High pass knobs, Band Pass is completely off, Low Pass is completely on, and Resonance is slightly below half. Finally, the x2 feature was turned on.). I then preceded to add the 3xOsc with the Arpeggio 9 preset and added a long G5 note into the synth, I then used the Fruity X-Y Controller to create a sound I liked and it was put into the playlist. Finally, I added a Channel Volume Envelope on to the Slayer and called it a day.

Sunday, April 29, 2012

Project 3

Pattern 1 was made using the FPC with a setting of Ambient Groove 9. This was used for the entire loop. For Pattern 2 I opened SymSynth and put a D4 note in, I preceded to open the riff machine and after "rolling the dice" a few times I found a sound I liked. This was also used for the entire loop.
For the automation, I used the SVF Cut on my SymSynth . I had it sloping up and down with curved lines (at 17-62-22-62-28-73-17-47-17%) , it went up four times and down three times, the last thing I did was add a straight slope down to the level where I had started (17%) so the sound would mesh properly when it restarted the loop.

Monday, April 9, 2012

Project 2



I began with SimSynth and opened up the riff machine (I think that is what I used because the folder for the chop tool wasn't working) and found a pattern I liked. I then added some drums in with the kick, snare, and hat. Finally I used the bass plug for the FL Slayer and put in sounds to match the SimSynth pattern. I apologize if I haven't been using correct terminology or if I could have used better words, I can't remember what is what and I didn't want to use terminology incorrectly. I also wasn't sure how to describe how I did the drums and bass as far as what went where.


Wednesday, March 21, 2012

http://www.divshare.com/download/17094529-7ec

This is my second attempt at project 1. I will add more info later but class just ended so...

Thursday, March 8, 2012

Project один (one) xD







I chose to make something relatively simple with the default sounds and then just looked through the others to find some things to make it sound better. There was no real inspiration for this but I guess it could be used in some kind of rock song after other instruments were added. (I'm not sure why there is a part at the end with no noise, normally it would just restart immediately)